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Unreleased Game Project - Concepts

Some concepts I worked on in 2021 for a game that sadly didn't move forward. The project was mix of puzzle, narrative and RPG where the player, a recently hired person of a given company, should help it get rid of hacker attacks by taking security daily actions to ensure the safety of the company data. I worked on some environment and character early concepts, both digitally and on paper as well. Still tried out some character animation in Photoshop, which was super fun to do. Hopefully I can come back to refine some of these concepts (or maybe work on 3D versions of them) in the near future :)

Concept of the lobby/reception area. For the latest iteration I abandoned the 3d blockout to work on a distorted perspective view.

Concept of the lobby/reception area. For the latest iteration I abandoned the 3d blockout to work on a distorted perspective view.

Concept of the front of the building. For the latest iteration I tried to distort the perspective a little too.

Concept of the front of the building. For the latest iteration I tried to distort the perspective a little too.

Concept of the building elevator

Concept of the building elevator

Scenario and illustration rough sketches. Very fun exploration process while drawing some tiny enviro details on paper.

Scenario and illustration rough sketches. Very fun exploration process while drawing some tiny enviro details on paper.

Some explorations for the Mentor and the Visual Assistant characters, two of the players allies/guides throughout the game. In the mentor explorations we were also trying to define a visual language for the game (more cartoony or more serious).

Some explorations for the Mentor and the Visual Assistant characters, two of the players allies/guides throughout the game. In the mentor explorations we were also trying to define a visual language for the game (more cartoony or more serious).

Some villains and thugs sketches

Some villains and thugs sketches

Explorations for player's character profiles and in-game "chibi" visuals

Explorations for player's character profiles and in-game "chibi" visuals

Walking animation tests for the player character

Walking animation tests for the player character